‘Baldur’s Gate 3’ Prepared For 100,000 Concurrent Players, They’ve Gotten 700,000::undefined

  • TacticsConsort@yiffit.net
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    1 year ago

    I’m so glad to hear it, honestly! DnD’s been an absolute favourite hobby of mine and it’s really nice to see it going a bit more mainstream while preserving the things that make it special (the ability to do almost anything you can think of).

    (Now to get Pathfinder one of these…)

      • Skyhighatrist@lemmy.ca
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        1 year ago

        I really liked that game, until the crusade management stuff started and I bounced off pretty hard. I’ll give it another go in the future, I’m sure though.

        • MooNinja@lemmy.world
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          1 year ago

          You can do away with the crusade management if you want. There is a setting that makes it automatic. It’s really easy once you know the tricks though. Focus on one big general, save before each fight and reload if you suffer anything other than very minimal losses, and eventually any losses at all. Stack the good archers, forget their names but they have a fancy pointy hat on. They will kill most any unit in a single attack.

          • Skyhighatrist@lemmy.ca
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            1 year ago

            It wasn’t the difficulty, but the change in game play. I knew about the setting to do automatic crusade, but didn’t end up trying it.

  • krash@lemmy.ml
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    1 year ago

    Has anyone played it on GeForce Now and can share their experience? I have a potato and was hoping to play this on Stadia, but you all know how that went.

    • Leorhall@lemmy.world
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      1 year ago

      I’ve been playing it through my SteamDeck on GeForce Now, it looks and runs fantastic! I’ve also hooked my laptop up to my TV, and found the game through GeForce to be a bit blurry there, but otherwise runs just as well.

        • Mojojojo1993@lemmy.world
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          1 year ago

          That is fantastic news. I had heard rumblings about it.

          What’s it play like ? Split screen with two controllers?

          • jk464@feddit.uk
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            1 year ago

            Aye - the one thing is I found Steam sometime disables multicontroller support - I’d suggest googling how to enable it (it’s fairly easy) if you’re having issues, I’m just not sure how to describe to without a screenshot to reference :)

            But it’s pretty decent, vertical split screen and the game pad controls are OK - just lots of menu wheels to navigate

            And it wasn’t obvious - but during character creation you just have to present A on the other controller to join and it splits the screen and all just works

            • Mojojojo1993@lemmy.world
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              1 year ago

              I’m excited that it just works. I’ll be in your dms if I can’t figure it out. I’ll be waiting until they iron out some of the bugs. I know it will have a tonne and don’t want to be stopping and starting.

              Looks top class

  • BertramDitore@lemmy.world
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    1 year ago

    I probably would have waited to buy it in a year or two when the price drops, but after reading up on the dev, the widespread acclaim the game is getting, and the fact that they released it on GOG DRM-free from the get go, I went ahead and bought the damn thing at full price. We need to send the industry a message that good behavior is rewarded. I’m only a few hours in, and I’m seriously overwhelmed, but giddy at the prospect of mastering this thing. Helps that it’s a gorgeous game that runs smooth as butter in 4K…

  • Teal@lemm.ee
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    1 year ago

    Wonderful news! Patiently waiting for Xbox Series X version and hoping it doesn’t get compromised by Series S issues that the developers are currently working on.

  • Wahots@pawb.social
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    1 year ago

    I’ll say, BG3 is extremely, extremely good. Larian really pulled out all the stops for this one. And I’m even more excited for Divinity 3, as their own combat system is even more fluid than 5e.

    They knocked the story out of the park for this one though. All the characters feel much more fleshed out than divinity 2. And I love what they’ve done with long rests (and narratives) and food, which for the past 20 years of RPGs, has been an inventory annoyance. That, and the ability to talk your way through situations instead of having to just murderhobo everyone, haha.