They seem to be too big for what devs claim to be a ‘minor patch’ and yet too small to suggest a complete reinstallation of the app. Is there some technical reason behind it? I would like to request an ELI5 for this.

    • ono@lemmy.ca
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      1 year ago

      App stores and their systems don’t usually have the ability to deploy diffs

      Google Play has had this ability for over a decade. They call it smart updates, though the general idea is often called delta updates. Apple has the ability, too, though I don’t know when they started.

      • abhibeckert@lemmy.world
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        1 year ago

        I don’t know when they started.

        Apple added delta updates eleven years ago. How well it works depends on how the app is structured though.

        Apple also doesn’t, generally, deploy the entire app to anyone. If you install the “same” app on two devices, you’re going to get a different app unless those devices are exactly the same.

  • lightsecond@programming.dev
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    1 year ago

    The Google Play Store uses a technique called delta patching to calculate the diff server side and avoid transferring parts of the app that haven’t changed since your original installation.

    This is understandably not perfect because they want to avoid load on their servers and also the extra processing on your device to “unpack” it. So what you have is a happy medium between sending the entire app again and sending strictly the diff.

  • Darkassassin07@lemmy.ca
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    1 year ago

    Because you’re literally re-downloading the entire app, tossing the old version, and installing the new.

    It’s not modifying existing files with the changes, it’s just replacing the package completely (while keeping config/user files).

    Those user files/configs make up the missing data between new+old.

    • zirzedolta@lemm.eeOP
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      1 year ago

      Lol I thought at first devs calculated exactly what portions of the apps need updating and uploaded only that much portion in the app stores. I dunno what to make of this discovery now.

      • Darkassassin07@lemmy.ca
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        1 year ago

        That can get really convoluted, especially when users update at different times from different past versions.

        One user may be able to make the most recent changes as they have the most recent version not including the update thats being pushed right now; another user however may be 15 revisions behind and have to find and apply each of those 15 updates in the correct order to arrive at the same set of files.

        It’s much easier to just push the most recent set of files in their entirety to users and have them replace whatever they’ve got. Then you know they didn’t make any mistakes applying several subsequent changes in a row.

      • wildbus8979@sh.itjust.works
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        1 year ago

        That’s fairly easy to do for interpreted languages, but it’s a lot more problematic for compiled apps that are distributed as a machine code binary.

      • noddy@beehaw.org
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        1 year ago

        I think windows update does that, or at least used to do. That’s why it is so slow to update, because you need every update in succession, you can’t just grab the latest one.

  • dallen@programming.dev
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    1 year ago

    This will completely depend on how and what is being distributed.

    For example, I used to work on an app where assets (3D models, images, etc) were appropriately diff’d during updates but the binaries were not.

  • Em Adespoton@lemmy.ca
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    1 year ago

    The reason they’re smaller is that they’re compressed, and expanded during the install process.

    For most platforms, the product update is vetted and signed as a functional program, then compressed to save space in transmission, then decompressed and validated prior to swapping with the original.

    OS updates and DLCs are available to add new data to an existing system, but this isn’t generally used for discrete parts of a functional program due to the potential for abuse or errors.