Moving from lemmy.world.

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Joined 1 year ago
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Cake day: August 9th, 2023

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  • hitting them square in the pocketbook.

    I’ve been saying this for years to people, but it won’t happen, sadly, if history is anything to go on. The average consumer will always take the easiest path to convenience, even foregoing their leverage as a consumer, if given the choice for a simple monetary resolution.

    If the average consumer had the fortitude to resist getting something they wanted now for better pricing/functionality, a lot of these businesses wouldn’t be doing the bullshit they have been doing with price hikes and enshittification. We are simply not a society that can live without these conveniences.

    Those that try to “vote with their wallet” (econ 101, baby) know the power the consumer has if principled enough to give up convenience for leverage. Unfortunately, as long as someone can throw money at a problem and call it fixed, it will be difficult to pressure companies to do anything to improve their product. I’d love to be proven wrong.

    Hell, maybe one silver lining of the impending tariff disaster is the consumer will be unable to afford it as stuff we need gets too expensive for the stuff we want.















  • That’s the same for any digital platform, though. Literally, any gaming store except for GOG won’t let you take your library with you. You don’t own the game as far as any of them are concerned. You’re claiming Steam is some kind of monster because their platform for games you don’t own is better than other platforms for games you don’t own. Because their platform doesn’t sucks, it earns them a lot of business. That’s it. That’s the magic sauce.

    With options, if Stream sucked, people would go elsewhere.

    If Steam had anything resembling a monopoly they’d do everything they could to remove platforms offering the same games. The number of platforms has only expanded since they started.

    If Stream was a monopoly, they’d not only undercut others, they’d pay for exclusivity rights. Steam let’s developers sell their own keys from anywhere the developer wants, while taking no cut when that happens, even though Steam still has to front the bandwidth and storage for the game to be played.

    If Steam was a monopoly, they’d buy up smaller firms, buy businesses with similar, but competing services, or take another company’s product, reverse engineer it, and make their own undercutting the original. They’ve done the opposite at every turn.

    You really don’t understand monopolistic tactics. You’re not going to understand it, either, since you’ve continues to conflate good business decisions that earn trust and adoption with anti-consumer practices. Steam makes good business decisions, listens to their customers and developers about ways to make the service or products better, and has more business because of it. They have a better product without stooping to the air a in lot of current businesses are pulling.

    That’s it. 70% market dominance doesn’t fucking matter. They could have 90% and it still wouldn’t be a monopoly with their current strategy. Other businesses need to suck less.


  • You’re either a troll, extremely young, naive, and/or uneducated if you think my comment above is in defense of billionaires. I literally have comments in my history to the absolute opposite*. What I’m “defending” is the definition of a monopoly when it comes to business practices; of which Valve has exuded none of the behavior of.

    You think any business doing well, providing quality goods and services, not being anti-consumer, and being the most trusted platform for gaming as a result is the definition of a monopoly. Again, you use fallacy to try and argue a point.

    Wait… Are you that dickhead from Epic who pays for exclusivity rights, steaks user data from Steam files, or something? I could see that guy being pissed at Steam for seemingly no reason.

    * one such comment, if I recall, is about how much I hated Steam when it first came out for killing LAN parties by locking down CD keys.


  • You really gotta aim your sights higher if that’s the criteria you’re using for a “monopoly”. Valve is a private company, that sells games and other “wants”, not “needs”. If people can’t afford games, without losing their house or struggling to eat, I don’t think that’s a company’s fault.

    If Valve was even close to using anti-competitive methods to maintain market dominance, you’d be correct. However, a company having superior quality products and making good business decisions is not a basis or definition of a monopoly. They just make good decisions and provide quality products that people want and enjoy.

    Instead of using strawman and false equivalency fallacies, try taking a look at what really constitutes anti-competitive practices.