Going through my usual scanning of all the “-next” Git subsystem branches of new code set to be introduced for the next Linux kernel merge window, a very notable addition was just queued up… Linux 6.10 is set to merge the NTSYNC driver for emulating the Microsoft Windows NT synchronization primitives within the kernel for allowing better performance with Valve’s Steam Play (Proton) and Wine of Windows games and other apps on Linux.

    • umbrella@lemmy.ml
      link
      fedilink
      arrow-up
      13
      ·
      8 months ago

      why? i feel things are stabilizing and we are seeing incremental improvement instead of sweeping change now.

      • 4am@lemm.ee
        link
        fedilink
        arrow-up
        31
        arrow-down
        5
        ·
        8 months ago

        Oh no, all the projects are maturing and stabilizing? How boring, I don’t know how Linux gaming will survive

    • dosse91@lemmy.trippy.pizza
      link
      fedilink
      arrow-up
      1
      ·
      8 months ago

      Nah mate, 2022 was when it started getting really good, GPL got rid of shader compilation stuttering (as well as dxvk-async related glitches), compatibility improved massively with improvements to both dxvk and vkd3d, and ray tracing finally started working