How’s the performance compared to other filesystems? Last benchmark I’ve seen it performed pretty poorly compared to btrfs.
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How’s the performance compared to other filesystems? Last benchmark I’ve seen it performed pretty poorly compared to btrfs.
I had a drive where data would get silently corrupted after some time no matter what filesystem was on it. Machine’s RAM tested fine. Turned out the write cache on the drive was bad! I was able to “fix” it by disabling the cache via hdparm
until I was able to replace that drive.
BTRFS RAID5/6 is fine as long you don’t run into a scenario where your machine crashes and there was still unwritten data in the cache. Also write performance sucks and scrubbing takes an eternity.
I agree. There is literally 0 reason to buy anything from Apple when there are much better and much cheaper options that are already well supported by GNU/Linux. I will never understand people who will go out of their way to waste money on the next big thing from Apple only to get Linux on it.
It doesn’t help that they keep deprecating and changing standard stuff every other version. It’s like they can’t make up their mind and everything may be subject to change. Updating to the most recent release can suddenly cause 10s or 100s of compiler warnings/errors and things may no longer behave the same. Then you look up the new documentation and realize that you have to refactor a large part of the codebase because the “new way” is for whatever reason vastly different.
On distros w/o systemd there is always syslog-ng. s6 also has its own log system.
It’s not necessary, but a good thing to have if something goes wrong and you want to debug/monitor something. It’s really up to you and your needs.
Gallium-Nine also tends to be buggy if used with 32-bit software in particular. All the 32-bit games I’ve tried have problems with it. They usually work fine for the first 30-60 minutes and after that the framerate becomes unstable to the point where the game becomes unplayable. It happens consistently with Gallium-nine but not at all with DXVK.
I have the same experience. I wrote a simple program with SDL2 to test a software renderer. All it does is create a window then go into an event loop and after each iteration it streams a framebuffer to a texture that gets displayed in the window. In the default mode (X11) my frame timings fluctuate a lot and for a while I tried to massage the code to get it stable because I was convinced that it was just my draw code. Then I eventually forced SDL2 to use Wayland and not only did the draw time per frame go down by 2ms but the fluctuations went away completely.
Kepler cards work “OK” with nouveau. What sucks is that reclocking has to be done manually, video decoding/encoding requires firmware blobs and OpenGL support tends to be meh. Overall it’s an unstable experience. I have a stack of Kepler based cards that would still be usable if Linux/mesa had a decent driver.
This isn’t limited to JS. Too many times have I seen someone ask a question of how to do XYZ in language ABC where most of the replies were some form of “Just use this library bro” while not actually answering the question. And usually the library that’s being suggested is some big monolith that implements a ton of shit that no one really uses.
That’s literally what I’m saying; It’s fine as long as there wasn’t any unwritten data in the cache when the machine crashes/suddenly loses power. RAID controllers have a battery backed write cache for this reason, because traditional RAID5/6 has the same issue.