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Joined 3 months ago
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Cake day: September 21st, 2024

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  • Ganbat@lemmy.dbzer0.comtoTechnology@lemmy.worldItch.io games site taken down
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    2 days ago

    So it’s no longer “Pepe isn’t used by extremists on Steam,” it’s now “Pepe being used by extremists on Steam doesn’t matter,” huh?

    Goalpost status: moved.

    How does that saying go?

    That didn’t happen.
    And if it did, it wasn’t that bad.
    And if it was, that’s not a big deal.
    And if it is, that’s not my fault.
    And if it was, I didn’t mean it.
    And if I did, you deserved it.



  • Ganbat@lemmy.dbzer0.comtoTechnology@lemmy.worldItch.io games site taken down
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    3 days ago

    Uh huh, uh huh.

    Meanwhile, here on earth, Matt Furie’s own lawyer brought up the fact that, on Steam, Pepe emotes were being used “in connection with hateful speech.

    Tell me something, has that changed, or is it possible, just maybe, that the Steam Community is one of those places I was referring to?

    So now tell me this, when you claim that it’s ridiculous to treat Pepe use as a sign of hate on Steam Community, are you ignoring the active, proven and admitted use alongside hate speech, or are you trying to downplay it?




  • Source was branched off of GoldSRC, which was built around OGL and D3D simultaneously, but for Source, OGL was excised from the final engine. Meanwhile, D3D functionality was later removed from GoldSRC altogether. And further back than all that, the engines are both based on Quake, which only had a software renderer, so going by your logic, it could be said that every renderer in Source and GoldSRC is a “bodge”.

    Besides all that, I said the Vulkan renderer is the absolute best way to play the game on Linux, so your point in the first place isn’t even totally really clear.




  • I’ve been running Pop OS strictly for a few months now, but in terms of gaming, it just doesn’t quite feel like it’s quite there for me.

    Take Half-Life 2 for instance. Valve is one of the few devs/publishers actually making an effort with Linux, and it shows, but it still manages to be inferior.

    By default, it uses OpenGL, which is… a mess. Just plain a mess. It’s bad. Busted lighting, models look off, effects don’t draw right. This has no business being the default.

    So, command line options, turn on Vulkan. 1 billion times better. Looks right, feels right… crashes on boot occasionally… and the workshop uploader crashes too…

    Well, there’s always Proton, except… yeah, performance is decreased a bit. That’s nothing major here, but since I don’t have the best hardware, it becomes more of an issue with newer games. In regards to HL2, though, it also introduces microstuttering, which is absolutely a big deal.