Standard*
Standard*
“Dead or alive, you’re coming with me.”
I’d much rather have Tau’ri calendar software than Goa’uld software of any kind. Who knows what kind of malicious code those snakes have snuck in there?
You know you only need one period to end a sentence, right?
It’s hard to say. Look how long it took for the music industry to stop suing their customers en masse and just adapt to a changing market. The film/TV industry hasn’t even begun walking that path. It may never change, but if it does, I suspect it’ll take a very long time.
I’m not who you asked, but my opinion is that it comes down to the types of people you’re dealing with and age of the industries. The video game industry isn’t that old, especially in its modern, mega blockbuster age. By its very nature, it’s something that is on or near the leading edge of technology. This means the people involved are usually (though not always) forward thinking and live in the modern world.
By contrast, the motion picture industry is over a century old. It’s deeply established in how it does business and you can see the effects of that entrenchment every time a new technology emerges that affects how people watch film and TV. They went to court to make VCRs illegal. DVDs were too high quality, so they made a self destructing kind of DVD (remember divx before it bizarrely became the name of a codec?). The industry went to war with itself more than once with format wars (VHS vs Beta, HD-DVD vs Blu-ray). This isn’t an industry that handles change well, and they’ve always believed everyone is a lying thief.
All this to say, the video game industry is trying to make money in the modern world, while the TV/film industry is trying to cling to a business model one or two generations out of date because they fear change. There’s no technical reason that a game or a movie couldn’t be licensed for exactly the same amount of time. It’s just how the people with power in both industries operate.
If the movie industry was smart, they’d have looked at what the music industry did and just copy/pasted that. The music industry has 2 kinds of stores, neither of which they involve themselves in running:
Compare that to the TV/film industry who looked at all that and decided to do the opposite. They run their own streaming only stores that are all bleeding money instead of fostering competition by encouraging more places like Netflix to start up. They don’t, to the best of my knowledge, run any stores where you can download a DRM free video file after paying a reasonable price. This whole industry is fucked, but it’s so massive it can absorb decades of bad decisions because there’s enough good actual product that people will pay for. And that insulation from their shit decision making and their fear of change is why TV/film licenses are so much more restrictive than game licenses, at least IMO.
If NASA goes with Boeing for the rocket, they can expect the rocket to disassemble itself halfway into the atmosphere.
Studies show red light cameras don’t decrease accident rates in the intersections they’re installed at. Furthermore, some municipalities have started doing things like varying timing of the light cycle to get more people running red lights for the increased revenue. These cameras haven’t been shown to decrease accident or injury/fatality rates anywhere they’re installed. If you’re against people being slaughtered by cars, it seems you should be against red light cameras since they don’t do any good and have the potential to make things worse.
Hulu DID start out with ads. When they launched it was an entirely ad supported service. Hulu+ didn’t come until years later. After several years of running two tiers of service, free ad supported and paid ad free, they dropped the free tier. Now, years later, we’re back to ads with Hulu, but this time you pay for the privilege.
It’s well past time for all workers to unionize. The corpos are only getting worse and we need to organize to protect ourselves.
No problem!