afaik foobar2000 works flawless via wine. it is even in the AUR (if you are an Arch user): https://aur.archlinux.org/packages/foobar2000
afaik foobar2000 works flawless via wine. it is even in the AUR (if you are an Arch user): https://aur.archlinux.org/packages/foobar2000
What device exactly? e.g. i could update my Samsung NVMe firmware with nvme-cli without any problems.
Keep going. They got last year already severals fines for GDPR violations. suming up to 2.26 Billion. Needs moar!
A secret service that protects its own people instead of taking every opportunity to spy on them. remarkable.
I just quit my 270 000$ job at Coinbase to join the first YCombinator fall batch with my cofounder @not_nang. We’re building PearAI, an open source AI code editor.
Of course it is a cryptobro…
dawgt i chatgpt’d the license, anyone is free to use our app for free for whatever they want. if there’s a problem with the license just lmk i’ll change it. we busy building rn can’t be bothered with legal
Yep, already hate that guy. Talks and behaves like an absolute dipshit.
they added some nice tools though. e.g. their pacdiff & meld tool eos-pacdiff is pretty nice. then there is a kernel manager and a pretty clever update-script / wrapper around pacman and yay (eos-update). saying it is just Arch + GUI is selling it a bit short imho.
I don’t see how this is a Wayland problem. X11 has no desktop automation integrated either. You had to use third party tools for that like Autokey. And admittedly, there is still no comparable replacement for Wayland as far i know (maybe KDE scripts? https://develop.kde.org/docs/plasma/kwin/api/ or https://github.com/ReimuNotMoe/ydotool?). But that is because nobody has fully build one yet, not because some inherent absence of necessary wayland functions.
mtp has nothing to do with the display server. X11 has no mtp function either. its completely independent from that.
and i can only talk about KDE, but it has a own solution integrated which then mounts android folder in its file explorer (dolphin) while unfortunately blocking mtp over CLI at the same time. you get an “likely in use by GVFS or KDE MTP device handling already” error then.
It is possible of course that this is a thing that happens only under KDE wayland, but not because it is wayland itself but because the wayland version of KDE is maybe newer or was configured differntly by the devs.
that said, if it does not work as expected, report it as bug. usually things are fixed very quickly.
mtp as in media transfer protocol? i fail to see what this has to do with the display server. and what do you mean with web transparency? never heard that term and google does not give any infos. If you mean something like network transparency, wayland can do that with e.g. waypipe (https://gitlab.freedesktop.org/mstoeckl/waypipe). but not tested myself tbh.
I play games all the time. Actually that is what i do the most lately. Either via Lutris or Steam. Sometime with Gamescope (for HDR) or just normal. I had not even one single problem. Including older programs, emulators, etc.
And yeah, this is a full AMD system, so quite possible that this makes the difference. But as far i read, nVidia gets better constantly too.
I love wayland. I’m 100% on it since the KDE 6.0 Beta end of 2023. Back then i wanted to try the HDR of my new monitor. I can’t remember the last time I had a problem of any kind or thought “That worked under X”.
Multi-Monitor setup with different resolutions and refresh-rates. wayland does not care. it just works. And this is to a big part a gaming machine btw.
what desktop environment? what you described works perfectly on KDE. i have 3 monitors here and they work flawless in any arbitrary combination or orientation under wayland. side-by-side or on top of each other or even diagonal. with different resolutions and different refresh rates. with taskbars on any number of monitors and any orientation. maybe Debians KDE version is just very outdated. the 6+ versions work fantastic.
Cheats running at ring0 aren’t invisible
Every rootkit ever disagrees with that statement.
They can actually invest in server-side detection
I’m not deep enough in the topic to be able to judge this, but i would guess the needed extra hardware is simple not worth it. especially in games with many players or complex physics i would guess that could lead to considerable load on the servers.
Plus, server side is not able to catch things the client manipulates on his side. e.g. graphical data to make walls transparent. The server could at most catch the player abusing this knowledge, but if he is smart about it, the server has no way to ever notice.
it’s possible to make a good AC without fucking around in the kernel.
What if the cheat runs in the kernel? I am also against these extremely invasive anti-cheat measures, but it must be clear to everyone that the cheat developers and users have no qualms about this.
A user level AC can do shit all against that if the cheat runs in ring 0.
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We’re talking about fractions of a cent here per post. Of course, this all needs to be worked out in detail and variables and scaling needs to be added / calculated. So for someone that posts only 2-3 times a day, costs and delay are practically unmeasurable low. but if you start pushing 100 posts out per minute, the difficulty of the PoW calculation gets up.
A delay of a fraction of a second to do the PoW for a single post is not a problem. But a spam-bot that is now suddenly limited to making 1 post per minute instead 100 makes a huge difference and could drive up the price even for someone with deep pockets.
But I’m not an expert in this field. I only know that spambots and similar are a problem that is almost as old as the Internet and that there have been an almost incalculable number of attempts to solve it to date, all of which have more or less failed. But maybe we can find a combination that could work for our specific case.
Of course, there are still a lot of things to clarify. how do we stop someone from constantly creating new accounts, for example?
would we have to start with a “harder difficulty” for new users to counteract this?
do we need some kind of reputation system?
How do we set them accurately enough not to drive away new users but still fulfill their purpose?
But as said, not an expert. Just brainstorming here.
Can’t this simply be circumvented by the attackers operating several Lemmy servers of their own? That way they can pump as many messages into the network as they want. But with PoW the network would only accept the messages work was done for.
Long before cryptocurrencies existed, proof-of-work was already being used to hinder bots. For every post, vote, etc., a cryptographic task has to be solved by the device used for it. Imperceptibly fast for the normal user, but for a bot trying to perform hundreds or thousands of actions in a row, a really annoying speed bump.
See e.g. https://wikipedia.org/wiki/Hashcash
This combined with more classic blockades such as CAPTCHAs (especially image recognition, which is still expensive in mass despite the advances in AI) should at least represent a first major obstacle.
Why photon? alexandrite is insanely much better imho: https://a.lemmy.world