• Lexi Sneptaur@pawb.social
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    6 months ago

    Everyone I’ve talked to that has used a Vision Pro has said it’s an incredible piece of magical technology, but it’s utterly useless.

    It’s literally just Apple flexing.

    • golli@lemm.ee
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      6 months ago

      but it’s utterly useless.

      That imo has been the issue with VR/AR for a while now. The Hardware as you said is pretty good by now and looking at something like the quest even afforable. What’s lacking is content and use cases.

      Smartphones had an easier time being adopted, since it was just moving from a larger to a smaller screen. But VR/AR actually needs a new type of content to make use of it’s capabilities. And there you run into a chicken/egg problem, where no one is putting in the effort (and vr content is harder to produce) without a large user base.

      Just games and some office stuff (that you can do just as well on a regular pc) aren’t cutting it. You’d need stuff like every major sport event being broadcast with unique content, e.g. formula one with the ability to put yourself into the driver seat of any car.

      • Lexi Sneptaur@pawb.social
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        6 months ago

        You’ve nailed it. Ordinarily, Apple is good at throwing its weight (money) around to make things like this happen, but it seems like there weren’t many takers this go-round, so we just got an overpriced, beautiful and fascinating paperweight.

        That’s why the biggest use case for VR has been gaming and metaverses. It’s a ready-to-go thing that adapts well, but it’s certainly not for everyone. For my part, I’m saving up for a PS VR2, because it’s adding PC support soon and I already own a PS5 as well. Far, far cheaper than Apple’s device, and likely quite good still.

        • golli@lemm.ee
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          6 months ago

          Ordinarily, Apple is good at throwing its weight (money) around to make things like this happen, but it seems like there weren’t many takers this go-round, so we just got an overpriced, beautiful and fascinating paperweight.

          Yeah normally Apple is maybe the only company that has the scale and control over their ecosystem to force rapid adoption. But this was clearly not a consumer product aimed at capturing the masses, but more or less a dev kit sold to anyone willing to shell out the price.

          The PS VR2 sounds nice, but feels like it is only aimed at the gaming market and even there sony only captures a fraction.

          The Quest as a standalone device imo really would have the best shot at mass market adoption, but Facebook rightfully has an image problem. And despite spending so much on development doesn’t seem to create any content or incentivize others to do so.

          Edit: actually kind of forgot “bigscreenVR”. I am somewhat surprised that the default is to cram all hardware into the headset making it much bulkier instead of a seperate piece on a belt, back, or maybe strap on your upper arm.

          • Natanael@slrpnk.net
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            6 months ago

            Yeah, I’m pretty convinced we need to be able to make the headsets lighter, and put more compute in an accessory and have the headset just do low complexity stuff like low latency last-millisecond angle adjustments to frames as you move.

            • med@sh.itjust.works
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              6 months ago

              Have you checked out the bigscreen headset? It’s only doing upscaling to overcome the resolution limitations of displayport 1.4, and the form factor might be to your liking.

              Shame about the lens glare effect, but otherwise, pretty cool!

              • TonyTonyChopper@mander.xyz
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                6 months ago

                I find it unacceptable that a $1000 HMD-only product like this has subpar lenses. You would think they could do a little more R&D to fix that

          • nilloc@discuss.tchncs.de
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            6 months ago

            Apple has a long history of insanely expensive ( but quite high quality) displays.

            There are photographers and design professionals out there, but it’s pretty niche market. That’s what the Vision Pro seems to be aimed at. But it’s not very good for mouse based design, and harder to trust in the usual proofing/editing environment. Plus wearing it for an 8-10 hour shift is never going to happen.

            • golli@lemm.ee
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              6 months ago

              You are right, Apple also has some legit professional staff. And if the person using it gets paid a lot, then a one time hardware purchase becomes negligible.

              Accurate fine motor control and even basic stuff like typing does seem not quite fleshed out, so that is indeed an issue. But I don’t think it’s a deal breaker that you can’t do long shifts with it, since you’d probably only use it for certain tasks.

              Even more of a niche, but I could see it for something like architects. Both for work and to maybe even present to clients.

              • Natanael@slrpnk.net
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                6 months ago

                But they’re not at all designed for use as shared devices, not even proper local multiuser support (any devs who want that has to craft it all by themselves from scratch), so collaborative work or simultaneous display and interaction doesn’t work well with them. In fact it would be easier to just let a client see 3D stuff on an ipad with an AR app.

                • nilloc@discuss.tchncs.de
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                  6 months ago

                  This was my feeling after seeing it too. Architects also love to see models and more tangible things, even printouts in my experience.

                  Offering a fully rendered environment sounds amazing but someone would have to do a lot lore work at the office before presenting it to the client because it would look less complete than simple foam models can.

                  It may be useful for investor presentations for really large projects (Saudis or UAE style projects), but again, those are pretty narrow audiences and so expensive that bespoke displays could be viable.

        • DJDarren@thelemmy.club
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          6 months ago

          To be fair, they have a similar problem with iPad, but they can flog those at a price point where many people are happy to grab one to see how they can make it fit.

          The overarching opinion of iPads is that they’re just big iPhones, and because they can share apps, it took a long time to get to where we are now, where most iPad apps are actually developed for it. But ultimately, they’re still iPhone apps, just rejigged to take advantage of the bigger screen. As someone with an iPad and a MacBook, who’s had a really good go at making an iPad my main computer, the platform just isn’t there. So if I do use it, it’s always in the knowledge that what I’m doing is probably easier on my Mac.

          VisionPro feels the same to me. Sure, I could surround myself with work, but pinching and tapping nothing in the air has zero tactility and is far less satisfying than clicking a mouse and typing on a keyboard. And comes with having to wear a headset. So in the end, most people will just do the work on their Mac.

      • ch00f@lemmy.world
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        6 months ago

        When the HTC Vive and Oculus Rift first came out, the rift didn’t yet have full-room support. You had to sit facing the base station and use a video game controller. Meanwhile, on Vive, you could stand up, walk around, and manipulate the world with two tracked remotes.

        One pro-con comparison I read at the time actually listed needing to walk around the room as a con against HTC. That is the whole point of VR.

        I think the core issue is that every piece of new technology so far has helped us get lazier. People used to walk around an office, then they sat at a computer, now they carry their computer with them and do things from the couch.

        Nobody wants to get up to do things if they can avoid it, and that’s the only real benefit VR/AR provides.

        • golli@lemm.ee
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          6 months ago

          Meanwhile, on Vive, you could stand up, walk around, and manipulate the world with two tracked remotes.

          Issue is that if I remember correctly the vive was an outside-in concept that required base stations to be setup. So you lose the cable, but are still bound by location. And importantly also needs a pc aswell. So still far away from standalone.

          I think the core issue is that every piece of new technology so far has helped us get lazier. People used to walk around an office, then they sat at a computer, now they carry their computer with them and do things from the couch.

          Nobody wants to get up to do things if they can avoid it, and that’s the only real benefit VR/AR provides

          But I think VR/AR could make us lazier:

          For VR the promise is immersion. You get to experience a concert, sport event, unique experience or exotic place from your own living room. And for many of that it is just fine to sit on a couch and still have a benefit from the technology.

          For AR i think it’s a bit more productivity focused. For example less need to train personel, if you can project every instruction into their field of view.

          • ch00f@lemmy.world
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            6 months ago

            Issue is that if I remember correctly the vive was an outside-in concept that required base stations to be setup

            But that wasn’t the complaint levied. They were literally complaining about needing to walk around.

            And for many of that it is just fine to sit on a couch and still have a benefit from the technology.

            But everyone knows the people watching at home on traditional 2D TV get the best view. Zooms on the players/performers, slow-mo recap, etc. I can’t imagine the nausea of having your entire field of view warped across the court to see every special angle. Not to mention, until whatever VR app has a plug in for every thing you’d want to do on your phone while you’re watching the game, you’re stuck paying 100% of your attention to the sport.

            Hell, even the people at the concert or sporting event spend half their time on their phone.

            • kalleboo@lemmy.world
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              6 months ago

              until whatever VR app has a plug in for every thing you’d want to do on your phone

              Isn’t that the big difference with Apple’s visionOS vs the other VR headsets? It’s basically iPadOS, where you can run multiple apps at the same time and move windows around, without anything needing to know what else is going on, and everything uses the standard window and widgets toolkits. Unlike the Meta Quest, which is basically SteamOS where you’re switching between Unity games that take over the whole device and they all have to re-invent the world with slightly different controls and everything.

              • ch00f@lemmy.world
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                6 months ago

                If you are really super deep into the ecosystem and the AR pass through is that good, then I can see it working. On Oculus, I often find myself peering through the gap by my nose to see whatever notification or whatnot on my phone. Apple Vision can fix that.

                Though you still have to contend with the comfort factor. It’s a lot to wear on your face when you’re supposed to be casually enjoying content for hours at a time. Heaven forbid you care about how your hair looks.

      • Lucidlethargy@sh.itjust.works
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        6 months ago

        This may be true for AR, but it is emphatically not true for VR. There are dozens of amazing games that are extremely addictive and fun. Steam VR is no joke, it’s a very solid store these days.

        • dustyData@lemmy.world
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          6 months ago

          There are dozens of amazing games

          …and 99% of them are tech demos.

          Compare it to an industry that publishes over 10 thousand games every year, on Steam alone. Then you start to understand how VR is just a niche hobbyist toy. Not a mainstream product. Making VR experiences is several times harder while also aiming at a minuscule tiny market. VR is perhaps today on par to where general computing and gaming was in the 70s. Neat concept, not enough use cases and product development, still way too cumbersome and expensive.

      • lemmyvore@feddit.nl
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        6 months ago

        That would actually be super interesting. Yeah, let me switch between cams on cars, pit crews, stands, helicopter etc., with real sound where possible. Hell yeah.

        • FangedWyvern42@lemmy.world
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          6 months ago

          There are tons of excellent VR games that aren’t flight sims. As an example, Vertigo 2 is an excellent first person shooter and Blade and Sorcery is an excellent fighting game.

        • Klear@sh.itjust.works
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          6 months ago

          There’s plenty of amazing VR games of other genres. IMO the lack of wireless options was holding it back. Why would you turn with a stick when you can just… turn around.

      • FellowEnt@sh.itjust.works
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        6 months ago

        Volumetric video for sports is interesting because it offers VR users the option to ‘be there’, but the provider can also offer desktop/mobile users the option to control their own virtual camera. I can kinda see it taking off in a few years when more cheaper/lighter headsets with good passthrough arrive.

    • Corhen@lemmy.world
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      6 months ago

      as a VR enthusiast: if the had just added controllers it would have made it so much more useable.

      No matter how good your gesture controlls are, it still greatly limits its use. Theres a reason we use mice and styluses with computers, instead of touch and mid-air gestures!

      • AdrianTheFrog@lemmy.world
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        6 months ago

        Are there still no 3rd party controllers? It seems like controllers like the quest pro has (that can track themselves) would be an easy match. I guess meta is spending millions on development though, so it’s probably not something easily made by a small company.

        I would think Bluetooth should provide enough bandwidth, but IDK if apple’s OS is configurable enough to support something like that.

        • Corhen@lemmy.world
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          6 months ago

          I think you can pair something like an xbox controller… but i havn’t heard of any spatial controllers.

          Apple is all flash and show, and they advertised it as “you dont need controllers, just use your hands”… which is great for some things, but will never be good for a lot of applications.

          • Natanael@slrpnk.net
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            6 months ago

            The irony is that Apple has UWB direction finding in phones but didn’t put it in the AR headset where it would be infinitely more useful. They could even use UWB in controllers for motion tracking relative to the headset, and yet they just didn’t.

    • Veraxus@lemmy.world
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      6 months ago

      I use mine daily… primarily as a monitor for my laptop.

      Now you might think that’s dumb, but I can go sit outside in the backyard, park, beach, coffee shop, wherever and work on a big, totally private, crisp and clear, glare-free anywhere monitor. I can bring it to the in-laws or on trips and even use it as a monitor for my Steam Deck. Or I can lay in bed or on the sofa or on a lawn chair and use the Steam Link app to play games from my PC.

      Taken purely as a private, portable, omni-monitor, it’s absolutely worth the price for me.

      As an AR/MR/XR device, it has some MAJOR software problems. Honestly, it makes sense they’d pause hardware development… it’ll be a couple years before there’s anything worth upgrading and they have a long way to go on UX, gestures, inputs, and even basic real-time object recognition and tracking. I bought mine knowing it was a Development Kit and planning to use it to get ahead on AR development experience, but I hit major roadblocks so frequently I’ve just about given up on every interesting use-case I went into this with.

      VisionOS 2 is a baby step forward, but Apple has a long, long way to go before it makes sense for regular people. Heck, they aren’t even including all the cool new AI features in VisionOS 2, and it’s the one device that could benefit from that stuff the most.

      So, yeah… it can still be worth it to certain people with specific use-cases, but I think it’ll be a solid 5 years before the software and hardware can reach a “normal consumer” level of quality and value.

      • borari@lemmy.dbzer0.com
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        6 months ago

        This is the reason I want one. I really want to take a long haul flight with one paired to my wireless keychron with Mx blue switches, and proceed to code for the entire flight.

        • kureta@lemmy.ml
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          6 months ago

          … long haul flight… mx blue…

          I’m not sure if you’re joking but it’s hilarious either way.

          • borari@lemmy.dbzer0.com
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            6 months ago

            I had to suffer through enough ridiculousness before I got noise cancelling headphones. I absolutely am not joking, it would be glorious. The only reason I haven’t done it before is that how the fuck am I gonna type on a keyboard with a laptop on the tray table? I used to travel for work, 3-6 weeks at a time living out of hotels, so I’ve had my keyboard in my carryon duffel while flying, which seeded this dream.

      • dutchkimble@lemy.lol
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        6 months ago

        Do you mind sharing if you feel fatigue if you use it as a monitor for long durations. I feel headphone fatigue with my ears getting too warm very quickly for example. Anything of that sort physically, and how about eye strain?

        • Veraxus@lemmy.world
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          6 months ago

          Two part answer: yes and no.

          Default Straps: Bad

          The included straps leave all the weight at the front of your head, so you will feel neck strain as a result of the constant weight imbalance. This is a common problem with HMDs… it’s not the weight, but the fact that it’s not balanced, forcing your neck muscles to compensate. Additionally, the design relies on facial pressure to keep the HMD in place… and while the “light shield” is not uncomfortable, it’s still pressure.

          Aftermarket Straps: Good

          HOWEVER, we are starting to see some creative after-market solutions. I am currently using a BOBOVR M3 Mini with some 3D-printed AVP adapters. To fix the weight balance problem I put adhesive tire weights on the back as a counter-balance (same thing I did with PSVR2). With this solution, it’s infinitely more comfortable than either standard strap… no neck strain, dramatically reduced face pressure… I can go all day. You can get the 3d printed adapters on Etsy, if you’re curious.

          As for the eye strain/vision: Ordinarily I need reading glasses for normal things, but on the AVP I don’t need anything. There is no eye strain and everything is crisp and sharp and clear… without any Rx inserts.

      • KairuByte@lemmy.dbzer0.com
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        6 months ago

        VR in its current form, I agree, has only one real use.

        But when improved upon and made smaller, I could easily see it being used to watch TV or similar. I’ve done that on a few flights and it was decent.

        Not to mention, VR is a necessary step to get to AR, and AR has many more applications. Screens with anything anywhere, for one. Imagine a computer with one monitor, but numerous virtual monitors. Or a TV on your ceiling.

        It’s iterative. Gaming just happens to be the current driver.

        • dustyData@lemmy.world
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          6 months ago

          Human will immediately adopt anything they can carry with them. But humans have a very strong repulsion to adopting anything they have to wear or in general have permanently on them. It is uncomfortable, it is hot, it is annoying, it is visible, it is a wall between them and the world. There are people who don’t wear their correction glasses because they don’t like having something on their faces. There are people who don’t even withstand contact glasses. There are deaf people who refuse to use hearing implants. Wrist watches are tolerated because they are more peripheral and easier to remove.

          This is a way more fundamental flaw on the concept of VR than technology, applications, software availability, etc. You can make VR as tiny and practical as contact glasses and people will still refuse to adopt it.

          • KairuByte@lemmy.dbzer0.com
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            6 months ago

            The deaf who refuse implants tend towards the “there’s nothing wrong with me why are you trying to fix me” mentality, not the “I don’t want to hear because it looks weird.”

            And adoption of eyeglasses is likely higher than most other peripherals. Not to mention, putting in contacts is a chore and requires a little planning, while putting on glasses can be done in seconds in virtually any situation.

            Yes, you will get people who refuse to adopt VR/AR. We still have people in the world who refuse to adopt electricity, but if you had asked people 30 years ago if they would carrot a phone around in their pocket you’d have been laughed out of the room… yet here we are.

    • exanime@lemmy.today
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      6 months ago

      Then it’s just useless…

      The blackberry was the exact opposite, it was an unpolished piece of ugly hardware that was, at the time, incredibly useful

      Pretty tech that accomplishes nothing is akin to the garbage toy lights they peddled to kids in Disney… Just landfill e-waste

    • Zoolander@lemmy.world
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      6 months ago

      Used or owned? I own one and bought several for my company and they’re not useless at all. They’re just limited in the AR/VR experiences you can do right now. As a computer, productivity, and production device, it’s far from useless.

    • gravitas_deficiency@sh.itjust.works
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      6 months ago

      DARPA is going to have to play with this for a while before it gets to a point where it’s actually useful to the general public. And they are playing with it.

    • DarkCloud@lemmy.world
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      6 months ago

      “Hey look what we could do at six times the price point” isn’t a flex, it’s stupidity.

      Like why not just release Apple brand Skis, or team up with Nike and make some shoes, or Jewelry if you want to do high priced stuff rich idiots pay for.

  • narc0tic_bird@lemm.ee
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    6 months ago

    Note that suspends != cancelled and it’s just the “Pro”, with a cheaper model allegedly in the works.

    We’ll see where a cheaper model lands in terms of price, but it’s very clear now that $3500+ isn’t really the price range where most people buy something out of curiosity. Because let’s face it: the Vision (Pro) still lacks a “killer app” for the masses.

    • wootz@lemmy.world
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      6 months ago

      That’s the important bit that everybody is missing:

      Apple has suspended work on the second-generation Vision Pro headset to singularly focus on a cheaper model

      Clicking through to the paywalled article, the headlines reads as follows:

      Apple Suspends Work on Next Vision Pro, Focused on Releasing Cheaper Model in Late 2025.

      I am as unoptimistic on the future of VR as everybody else here, but can we please leave the nuance in? Apple are not turning the key on VR, at least not yet, they are simply doing the predicable thing that everybody said their would: Release a VR headset that isn’t targeted at developers only.

    • Semi-Hemi-Lemmygod@lemmy.world
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      6 months ago

      My impression of the Vision Pro was that it was built and priced for developers to buy and expense and then build VR apps with it. That way when the consumer version comes out there’s stuff in the app store.

      • Echo Dot@feddit.uk
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        6 months ago

        Have they built apps for it yet? I was going to get one but then it was stupidly expensive, was only available in the US, and would require a Mac for development not just for code compiling. To like many I didn’t bother with it. Even if I could have imported it.

  • Jesus@lemmy.world
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    6 months ago

    Apple has suspended work on the second-generation Vision Pro headset to singularly focus on a cheaper model

    That seems very reasonable and like what they probably should’ve been doing all along.

    • Echo Dot@feddit.uk
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      6 months ago

      I still don’t understand who the pro was actually for. Everyone who had one said exactly the same thing about it which was they couldn’t understand how to use it productively for anything.

        • Natanael@slrpnk.net
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          6 months ago

          Exactly. Not promoting it as a dev kit was a major failure. This is the kind of product where you CAN’T do without external feedback, not everybody will use one in a clean office (or even one that stands still), not everybody has the same spatial awareness or motor skills, not supporting controllers locks out numerous people with limited hand movements, etc… As a dev kit it could’ve worked much better at getting the kind of feedback they need from devs working on useful AR stuff

          • Echo Dot@feddit.uk
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            6 months ago

            The problem with it being a dev kit is that I don’t know what features are and are not going to be on the more consumer model, so I can’t really develop anything for it.

            Will the consumer version have the truly excellent depth tracking or will it use the cheaper but more traditional point tracking system, because that will inform my UI decisions. Will it have iris recognition for logins or will I need to build that functionality in, will they please include controllers, will they please fix it so that you can pin things to a location, and not have them close just because you leave that location? I don’t know, as they haven’t communicated anything about it.

            • Natanael@slrpnk.net
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              6 months ago

              The point of such an early dev kit isn’t to commit in advance but get people to try out what works, then select what will be in the final product (and maybe releasing updated dev kits on the way). They’re would be a general plan, but this isn’t like a game console dev kit where almost all specs and major features are set in advance, so you’d expect devs to implement multiple variants of each software feature and see what they require of the hardware, how people use it, how popular they are, etc.

      • dustyData@lemmy.world
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        6 months ago

        The kind of people who would go around driving a Cybertruck with a Vision Pro on their faces and an humane pin strapped on.

      • ssj2marx@lemmy.ml
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        6 months ago

        I guess the idea is that it’s an entire imac but in a VR form factor, trouble was they didn’t have anywhere near the app support that you would need to make that idea work

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    Companies have been pushing VR so long now. I’ll say that I think the tech is cool and the idea is cool, but I will literally never use them.

    I can’t wear them while working as I am in meetings 99% of the time.

    I would not wear them in my free time, as I do not want to disassociate from my wife and cats.

    • dev_null@lemmy.ml
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      I love VR. So I use it for gaming maybe once a week, for 1-2 hours, usually as an activity with my SO so we can switch who’s playing each “round” depending on the game. That’s the maximum I find fun instead of tiring. I can’t see using it for long periods or for work, that sounds like a nightmare.

    • Omega_Jimes@lemmy.ca
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      My issue is, aside from gaming, I’m not interacting with the content or data in any meaningful, improved way.

      VR for real life is just a series of flat two dimensional screens, usually with a novelty background of a waterfall.

      • AdrianTheFrog@lemmy.world
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        Yeah, I think it could be useful for CAD or 3D art (with proper software) but I can’t think of many other jobs where it would be all that helpful.

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          I demoed a system that let you input construction plans and walk around/ interact with ar wires/plumbing/walls once. But it was so cumbersome to implement it was more like a neat tech demo.

          Maybe once the tech is small enough to fit inside safety glasses…

    • Starkstruck@lemmy.world
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      It’s absolutely phenomenal for gaming or vr “experiences” (basically movies made specifically for vr). But the corpos are really hellbent on making everyone use it for meetings for some fucking reason. Which is truly the lamest, most unnecessary use of this tech.

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      This is just a price to function issue.

      If the price was 0 everyone would have one.

      But the cost of it is way too high for what it is. Price and weight etc will come down. Uses will increase.

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        6 months ago

        Have one != Use one. I own two and stopped using them ages ago. All of them are too clunky and I realized I’m generally too lazy to want to interact with stuff in VR vs my more comfortable media consumption on a TV and a couch.

        Maybe if they were super lightweight and I could legitimately do real exercise with them they’d be useful, but as is they’re too hot, too uncomfortable and too limited.

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        I don’t think the cost is too high at all. But I also don’t think it’s a consumer device right now. It’s a dev kit with none of the cost savings of production at scale.

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      6 months ago

      I would only use VR in racing, flight sim, or space sim games. probably once a couple of months after the initial excitement.

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        That’s a good point. I’d have loved this for elite dangerous.

    • daddy32@lemmy.world
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      Aren’t the meetings pushed as one of the basic function of these? But I guess it only makes sense if most of the participants use them and software has the support.

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        6 months ago

        yeah the software they developed only works between Vision owners… perfect for meetings between all your millionaire friends I guess

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        6 months ago

        If most people have them? Ok, I’ll tell all my clients to get a pair 😂

    • jj4211@lemmy.world
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      I have found my headset useful for work, when working from home and I don’t do camera on meetings anyway.

      At home it’s pretty nice, and since my ears are open I can actually talk, so my wife actually prefers it over me wearing headphones. But all things in moderation, I wouldn’t wear it constantly.

      Despite being a huge fan of the concept, I still couldn’t go for Apple’s headset, it’s heavy, it’s expensive, and lack of controllers are all deal breakers. The Quest 3 is lighter, has good controllers, and is more affordable. It may not have the displays as nice as Vision, but that doesn’t make up for the rest of the stuff.

    • Linkerbaan@lemmy.world
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      The current iterations have far more potential than the past.

      But the hardware is stil too power inefficiënt and the display pixel density is expensive to produce.

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    6 months ago

    Bro, just one more year. Let them come up with just another pair of goggles bro, trust me bro, one more year and we will be in VR future bro.

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      6 months ago

      I’m still waiting for:

      • good Linux support, including apps/games
      • not too expensive - $500-ish
      • relatively privacy-friendly, so anything Meta is out

      Valve Index is close, but it’s expensive and Linux content is very limited. Bigscreen VR Headsets looks interesting since it seems more comfortable than Index, just as privacy-friendly, and should work on Linux, but it’s still a little expensive ($1k) and there aren’t many Linux VR apps AFAIK. I might get it though, still deciding.

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        6 months ago

        This requires an Apple iPhone XR or newer, as the face scan utilizes the TrueDepth sensor.

        I’d rather take a plaster mold of my face than have to use a specific phone to order a VR headset.

        • sugar_in_your_tea@sh.itjust.works
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          I could probably borrow my wife’s iPhone, but agree, this isn’t great and is part of why I don’t own one. I’m guessing the custom cushion is a significant part of the price (and the appeal), so hopefully they make an alternative at some point.

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            “borrow my wife’s iPhone” has to be the #1 way people order these. It makes no sense to assume your PC VR enthusiast market has a recent Apple phone on hand

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              I also happen to be a Linux enthusiast, and since it’s SteamVR compatible, it should just work. There aren’t a lot of Linux compatible headsets, so I’m guessing Linux users would disproportionately be interested, and they’d disproportionately not have iphones…

    • JustARaccoon@lemmy.world
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      6 months ago

      Quest 3 adoption is super high compared to where quest 1 or 2 were at years ago, the apple vision pro wasn’t meant to create mass adoption anyway, not at that price point.

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    You mean they’re doing what everyone said they should have done to begin with - release an affordable consumer product that will in turn attract more developers?

    • AdrianTheFrog@lemmy.world
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      Everyone knew that they would release a cheaper model, and it was always their plan. That’s why it has ‘pro’ in its name.

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        6 months ago

        And my point is that maybe they should have established a market by releasing a cheaper model first.

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      6 months ago
      • Don’t make it out of a solid chunk of aluminium and glass so it weighs a ton and has nothing to balance it out on the back.
    • Joelk111@lemmy.world
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      I still don’t understand how Windows got the PC name. A Mac is also a personal computer…

      Also, apple isn’t going to make it work with other OSs any more than they have their other products, not sure why you’d even list that.

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        In case you are wanting the history. IBM actually coined the term PC with their IBM Personal Computers

        At the time most computing platforms were incompatible. Software written for a commodore computer wouldn’t work with an apple computer wouldn’t work with an IBM PC.

        The IBM PC was popular enough though that people started building “pc compatible” machines. A very popular configuration for this was intel chips with Microsoft DOS. While these machines started out as “pc compatible” after a while the IBM PC wasn’t a big deal anymore so saying “we are compatible with a machine released in 1981” just slowly morphed into “it’s a PC” as shorthand for “intel chipset with Microsoft OS”

        Now why didn’t apple get the pc moniker? At the time when the IBM PC launched apple was actively building and selling their own computers and weren’t interested in making them IBM PC clones so they never went out and marketed themselves as “pc compatible” because for the most part they were not.

        Thanks for attending my Ted talk

        • Joelk111@lemmy.world
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          Thanks for the history, very interesting! I still hate how the term is used today and refuse to use it.

          • VindictiveJudge@lemmy.world
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            Nowadays I mostly think of it in regards to how much control you have over the hardware. If you can Ship of Theseus your way to a completely different machine with completely different specs, that’s a PC to me. If you’re stuck with what you paid for, then it’s something else. A Mac Mini is not a PC in my book, but a Hackintosh is even though it’s the same OS and general hardware architecture.

            But that’s just how I use the term.

            • Joelk111@lemmy.world
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              I still struggle to read personal computer and not think of any phone, laptop, etc as a PC. Hell, a calculator is a rudementary PC.

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    I watched a YouTuber telling something like:

    “I cannot believe Apple’s biggest premium VR tech wants to change the world… And they are advertising it with… Fucking spreadsheets”

    I am paraphrasing ofc, but the meaning was that this could have been a pretty good toy for everyone, but they are trying to sell it as a work-buddy thingy, yeah seeing those spreadsheets focus was kinda dystopian (like in Ready Player One where they are caged doing work or something hah), watching movies in crazy sites yeah, that was what would have sell it more for me, and other ppl, if it wasn’t crazily expensive.

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    6 months ago

    Is this the virtual boy of Apple? A product that never really made no sense to anybody and was never really supported?

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      6 months ago

      I was hoping they’d get the price down to something sane. It looks like it could be a cool tool for CAD. Of course there won’t be any input available from a non-Apple computer so I still wouldn’t want one.

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        6 months ago

        I desperately want a virtual desktop environment for plain ass computing. Give me infinite windows for my spreadsheet and IDE and that’s all I need!

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            I’ve heard the quest 3 is awesome and does almost everything the Vision does. Not sure I can justify the price to myself yet.

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              i am using a quest 2 for productivity and ebooks but the resolution is so low that my desktops need to be 1280x720 or I can’t read them. it will be nice to upgrade when i get the chance.

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                I’ve heard the resolution is good enough to watch movies on too. Not sure if that is true, but that would be a selling point for me.

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            Without a Meta account tho? I’ve got hard blockers on price or shenanigans (or both) for every headset I know of.

            • Klear@sh.itjust.works
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              Not sure what having an account has to do with anything. I get the objection on the grounds of Meta being a shit company and it’s perfectly reasonable, but having to make an account specifically for the device (and possibly nothing else - you don’t have to link it to facebook or anything) doesn’t magically give them any more power over you.

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          Yeah, I would genuinely use one for the virtual screen capabilities to do my normal Salesforce-and-Slack job, if not for the price.

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        6 months ago

        In the article it says they’re cancelling the “pro” version to focus on producing a cheaper version. So it sounds like you might get what you want, although “cheaper” will still likely be very expensive, and your point about compatibility with non-Apple devices still holds.

        • TheGrandNagus@lemmy.world
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          No.

          At 770,000 sold, it is Nintendo’s lowest-selling standalone console and the only one to have less than one million units sold, seconded by the Wii U’s 13.6 million units.

          The Wii U was seen as a complete and utter sales flop. The Wii U outsold the VirtualBoy 18:1.

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      The virtual boy was awesome. I literally thought it was a childhood hallucination for almost 2 decades…

      Imagine if they had more games for it, and kept improving the tech. Up through the Wii, Nintendo actually made some of the most amazing tech - the Wii accelerometers are what made quadcopters possible (outside of DARPA projects). The Nintendo back then could’ve made worthwhile VR before the iPad took the “I want to be on the Internet on the couch” niche

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        I played it at a blockbuster I think. I desperately wanted one as a kid. The only games I remember were tennis and a wario side scroller where he can jump into the background. I think I would have been bored within a week.

        • theneverfox@pawb.social
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          A neighborhood kid showed me a fighting game on it, and I think there was a star fox esque game that should’ve been the launch app (assuming it was any good)

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    I don’t know why everyone is so negative. The gameplan seems pretty clear to me.

    1. Make expensive fancy product. This is effectively a “devkit” that companies can use to start experimenting with AR software.
    2. Make lower cost product. There are now a few decent apps available and early adopters will be willing to buy it to be one the leading edge.
    3. Now there is a bigger market, leading more companies to be willing to develop apps.

    Apple is hoping that this is enough to break the chicken-and-egg cycle. Enough to get a few powerful apps such that more regular consumers will be willing to buy which again increases the addressable market which makes it more attractive to companies.

    • TrickDacy@lemmy.world
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      Yep that’s exactly why they had started the 2 then changed their mind lol. Alllll part of the plan

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      Basically sounds like the Tesla game plan, which was super effective: roadster (which is purely a toy for the rich) and a little later the Model S (practical EV), and then introduce an affordable model.

      This implies that eventually people will strap rusty boxes to their head though, so grain of salt with the analogy…

    • WolfLink@sh.itjust.works
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      They did something similar with Apple Watch and Apple TV and Home Pod and jt worked out well enough for them.

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        HomePod is still mid. But people really sleep on how terrible the first Apple Watch was, and how AppleTV is a media juggernaut now.

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    Why does this feel like another “voice assistant” that we’re supposed to talk to all day?

    If we worked from home, maaaayyybe voice control could be a thing once it’s 100%? But Boss Man wants us back at work. Are we really going to be a open-office with everyone talking to their computer like some sort of crypto bro boiler room?

    It’s sorta like the “video phone” that everyone was dying to have for decades. We finally got it and everyone went “meh”. A few grandparents use it to talk to their grandkids. Hell, most of the current generations don’t even use phones anymore.

    It’s one more technology that’s being pushed out before it’s baked and will likely be only really useful in niche applications. Really fucking good for those niche applications, but just too expensive and awkward for anyone else.

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        Yeah, FaceTime. But how often do people use it in practice?

        Good point about Zoom. Business clearly like Zoom for meetings, but big business is still hammering BTO hard. Will Zoom be marginalized when they finally force in-person meetings?

        Also, the last few companies I worked for that did Zoom meetings, everyone kept their cameras off.

        • Reyali@lemm.ee
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          There are some demographics where its usage is extremely common. I’ve come across multiple people who are on FaceTime calls while in public. Just walking around on video and speaker, talking to someone else. I can’t conceive of using it this way, but in some social circles it’s totally normalized.

          This page has some interesting quotes. Reading through, it sounds like it’s hovering at or below the top 5 most common video chat tools. There’s a lot of bias towards quotes about 2020 usage so that’s obviously skewed, but that year at least 9-25% of various demographics were cited using FaceTime daily.

          I use FaceTime 2-3 times a year to talk to my nephew, and maybe 3-5 times a year to screen share or show my mum things. But I do use Teams video calls literally 5 days a week (I try to avoid the video part when I can, but there are a few in leadership who really push for it. My company is never doing RTO, so I’ll accept a bit of video calling for the sake of permanent WFH!).

        • SpeedLimit55@lemmy.world
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          My kid and his friends use FaceTime instead of calling and will often be on it for hours while gaming. It’s much easier than a call for 3+ people. We are in the US but I imagine they use whatsapp or whatever the same way other places.

          I work for a smaller org (less than 50 ppl) and we are generally required to have cameras on in meetings.

        • Bartsbigbugbag@lemmy.ml
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          It’s not every day for everyone, but I used video calling every day to talk to my foreign spouse, and to talk to my little brothers when I was overseas. It’s pretty amazing overall.

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    Apple should make a virtual headset you can buy in META, then put it on when you are already in a VR setting, except now you can use Apple services with it!

    That way it would have zero production cost, be absolutely as useless as it already is, and can be just as overpriced.

    It seems like the perfect Apple scheme.

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      If you can continue with vapid schemes that ensure endless shareholder value I’ll follow you anywhere senpaisano

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    I’m not sure why they tried this.

    ‘We made a VR games headset, but replaced the games with office related programs, like calenders and notepads’

    Did any of them ever use an Oculus Quest? Like, why did they try this? Is this Apple’s Google Glass moment? Did they really think that if you pay enough youtubers to wear it in public, normal people would magically go into car-level debt to emulate them?

    In fact, I’ll go as far as to say this campaign and price point was a bigger mistake, and a louder failure than Google Glasses.

    • atocci@lemmy.world
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      I don’t know how far things have come since the aptly named Acer AH101-D8EY, but that was the last time I tried to be “productive” in VR and it was absolutely not working.

    • PixelProf@lemmy.ca
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      My guess was that they knew gaming was niche and were willing to invest less in this headset and more in spreading the widespread idea that “Spatial Computing” is the next paradigm for work.

      I VR a decent amount, and I really do like it a lot for watching TV and YouTube, and am toying with using it a bit for work-from-home where the shift in environment is surprisingly helpful.

      It’s just limited. Streaming apps aren’t very good, there’s no great source for 3D movies (which are great, when Bigscreen had them anyways), they’re still a bit too hot and heavy for long-term use, the game library isn’t very broad and there haven’t been many killer app games/products that distinct it from other modalities, and it’s going to need a critical amount of adoption to get used in remote meetings.

      I really do think it’s huge for given a sense of remote presence, and I’d love to research how VR presence affects remote collaboration, but there are so many factors keeping it tough to buy into.

      They did try, though, and I think they’re on the right track. Facial capture for remote presence and hybrid meetings, extending the monitors to give more privacy and flexibility to laptops, strong AR to reduce the need to take the headset off - but they’re first selling the idea, and then maybe there will be a break. I’ll admit the industry is moving much slower than I’d anticipated back in 2012 when I was starting VR research.

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    The only thing I could see myself using it for, is being in bed and watching a movie. I can do that with ar glasses for 300$.

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      I myself use a 9 US$ gooseneck phone holder that gives me a great tv watching experience in bed. Came across it as a lemmy recommendation and it’s improved the quality of my life much more than some high end gadgets.

    • TonyTonyChopper@mander.xyz
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      you can get a giant 4K TV for $500 (1/7 the Vision price)

      basically one TV for every room in your house